Log In
Sign Up and Get Started Blogging!
JoeUser is completely free to use! By Signing Up on JoeUser, you can create your own blog and participate on the blogs of others!
solitair
method for ship refit
which method works best
Published on March 2, 2005 By
Solitair
In
Ideas
I was wondering about how the shift refit might be implemented in GC2. Obviously this is something that has been done in different ways in different games and was thinking that a bit of debate on the idea may help. It's soemthing that can be discussed in advance of beta testing.
Basically I see a number of methods for implementing ship upgrades and a number of costs. Any combination could be tried.
Methods:
A) Universal - from the ship design screen all ships of design 1 could be upgraded to design 2
This is the easiest implementation and certainyl the most user friendly. It removes any complication and lets the player get on with playing the game.
Ship by Ship - any selected ship can be upgraded to another design when selected
This is the best controlled method and works well if there is any cost associated with an upgrade. Could be annoying if you have multiple ships around the map that you wanted upgraded.
C) Starbase/shipyard - any ship in a starbase or at a shipyard can be upgraded to another design
This method only allows those ships at a stardock to be upgraded. Most realistic option but potentially costs on the fun factor.
Upgrade Costs:
X) Free - upgrades cost nothing in money or time.
This is again the simplest method. No cost associated with upgrading. it's similar to GC1 where ships were automatically upgraded as tech advanced.
Y) Cash Cost - upgrades will cost depending on the value of the change made
Upgrades would cost an amount per module changed. So any design could be changed to another for a calculated cost.
Z) Time Cost - upgrades take time during which a ship is out of comisison
Upgrades require time to compelte and any ship being upgraded is unavailable for action until the upgrade is compelted. Could be complicated if ships are not at a shipyard.
I personally feel that for fun factor a combination of A and X or A and B would make most sense. For realism, a combination of C and Y+Z would be best. Perhaps differnt combinations coulb be used at different difficulty levels, so easy levels have free and instand upgrades empire wide, normal level have empire wide cash cost upgrades and hard levels have maximum realism.
What do people think?
Paul.
Article Tags
ideas
Popular Articles in this Category
Popular Articles from Solitair
Human Rights Watch condemns US human rights record
Death of a Superpower?
UN gets PriceWaterhouseCooper to run Tsunami funds
Comments (Page 1)
3 Pages
1
2
3
Next
1
Psyringe
on Mar 02, 2005
c2/smiles/Wink.gif" border=0 ALIGN="absmiddle">
2
VagabondNomad
on Mar 02, 2005
be tweaked so that the time to travel to a facility, get refitted, and travel back to where you were, is not longer than it would take to just build a new ship at the same facility and fly it out there.
3
Psyringe
on Mar 02, 2005
miles/Mad.gif" border=0 ALIGN="absmiddle">
4
Xyris
on Mar 02, 2005
I like (C) and (Y) with the possibility of (Z). I'm use to this feature from MOO2 and in my opinion, its the best one.
5
Solitair
on Mar 02, 2005
nd this by allowing the instant upgrade but as mentioned by others the cheese possibilities are endless unless some form of withdrawal from front line is required.
Paul.
6
bucho
on Mar 02, 2005
ont>
7
LeegleechN
on Mar 02, 2005
I tihink it's clear that, regardless of what system is implemented, upgrades should only be possible in the player's own space. Otherwise, the cheese factor simply breaks the game.
8
Xyris
on Mar 03, 2005
fit.
9
Ugleb
on Mar 05, 2005
10
VagabondNomad
on Mar 06, 2005
so refitting a specific ship should be no different.
11
Psyringe
on Mar 06, 2005
heese tactics with a global refit. But the argument mentioned above just doesn't seem to make that much sense to me. Of course there's always the possibility that I simply misunderstood it.
12
Mike C
on Mar 06, 2005
the Paradox game, Hearts of Iron 2 (ww2 sim) keeps track of which ships were killed and by who. Its pretty nice
13
VagabondNomad
on Mar 06, 2005
earlier, if there were fewer ships, that would help alleviate any perceived tediousness.
14
VagabondNomad
on Mar 06, 2005
(double post)
15
Solitair
on Mar 07, 2005
o make, fewer ships but more personal attachment and enjoyable experience, versus strategic gameplay with hundreds of ships and no attachment. Whichever choice they make will have a serious impact on the refit option chosen.
paul.
3 Pages
1
2
3
Next
Welcome Guest! Please take the time to register with us.
There are many great features available to you once you register, including:
Richer content, access to many features that are disabled for guests like commenting on the forums.
Access to a great community, with a massive database of many, many areas of interest.
Access to contests & subscription offers like exclusive emails.
It's simple, and FREE!
Sign Up Now!
Meta
Views
» 21982
Comments
»
37
Category
»
Ideas
Comment
Recent Article Comments
Modding Ara: History Untold
LightStar Design Windowblind...
DeskScapes 11: The Dream Mak...
Which A.I. Software Are You ...
ChatGPT 4o vs. o1 vs. o1 Pro...
What's the Last Book You Rea...
A day in the Life of Odditie...
Let's start a New Jammin Thr...
Let's see your political mem...
Safe and free software downl...
Sponsored Links