fewer more personal ships, or strategic hundreds of ships
Published on March 7, 2005 By Solitair In Ideas
One of the questions that seems to pop up every so often is whether, with the new ship design and refit, and with the new logistics ability and fleet size limits, there will be any change to the actual numbers of ships in the game.

The two sides of the debate here are

a) Lots of ships: Keep the current GC1 system where ships are cheap to maintain and there is therefore absolutely no limit to the number of ships you can have. Hundreds of ships is very common and gives a feeling of strategic gameplay. The downside of course is that you have no attachment to any of these ships and moving them later in the game becomes a bit of a micromanagement nightmare.

Fewer ships: With the change to more personalised design of ships increase the maintenance costs so that there are now fewer ships. Ships now take on a more personal feel and you will carefully watch ships grow through refits and improve. Micromanagement is limited by having fewer ships.

Personally I'm not sure which side of the debate I fall on. I would probably lean on the fewer ship side primarily as it reduces micromanagement and makes ship refits worthwhile. What do other people think?

Paul.

Comments (Page 2)
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on Mar 07, 2005
e that would happen. Honestly, it sounds like a lot of fun! I just cannot envision how to do that in GC. Can you?
on Mar 08, 2005
ut ship maintenance cost could increase as the number of ships increases, and the penalty would be reduced by logistics (the way building starbases costs more and more in GC).
on Mar 08, 2005
e going care what happens to it (and therefore follow it's progress over the course of the game) whether your fleet is made up of 6 ships or 600.
on Mar 08, 2005
view my ships' histories. I guess the lesson here might be to not judge others based on our own perceptions of what is fun
on Mar 08, 2005
sition to everyone. Again, I don't advocate having only 12 ships per empire. But I would be interested in each empire having fewer numbers of ships so that each individual ship takes on more importance.
on Mar 08, 2005
the consturctor management issues
on Mar 08, 2005
e">
on Mar 08, 2005
in). We will have to see how the matter shakes out in Beta.
on Mar 08, 2005
s everyone always follows the chain of command and should always follow orders, etc etc etc).

However, let me just say this again. I think it is a great idea for a strategy game!
on Mar 08, 2005
way I definitely would be against any hard limits set for the actual number of ships.

Paul.
on Mar 08, 2005
I don't think I was ever really attached to this ships... I was more attached to the class. I really enjoyed the ship designing of moo games... seeing how my designs fared etc... could just be me though.
on Mar 08, 2005
t faster attack, priority attack, etc. etc.
4. Kind on unrelated, but what about "fighter bays" as a buildable add on for ships that increase their firepower?
on Mar 08, 2005
ts into one ship piece eg 20 starfighters merge with dreadnought to form carrier - with this acting as one unit....maybe.......??
on Mar 09, 2005
In general I am in favour of larger amount of ships, however not if the current way of running things remains. If there are "proper" fleets, more in line with say Stars! or even Space Empires and Reach for the Stars, then I would LOVE to be able to build hundrends of ships in a game. As things are in GC1, apart that there is no reason to try (for me anyway), you just build a few powerful ships and just kill everything, it is also very bad micromanagement. At times it feels like a combination of Ascendancy and Starships Unlimited. Without feeling as good I have to say. This of course is a personal view.

I would prefer to see a change in design (shift?) to make it easy, logical and more importantly interesting, to have large (12s...100s) fleets than what it is now.
on Mar 09, 2005
heroic crew, ship caputure, boarding parties, tractor beams; are these things we want to play with?
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