fewer more personal ships, or strategic hundreds of ships
Published on March 7, 2005 By Solitair In Ideas
One of the questions that seems to pop up every so often is whether, with the new ship design and refit, and with the new logistics ability and fleet size limits, there will be any change to the actual numbers of ships in the game.

The two sides of the debate here are

a) Lots of ships: Keep the current GC1 system where ships are cheap to maintain and there is therefore absolutely no limit to the number of ships you can have. Hundreds of ships is very common and gives a feeling of strategic gameplay. The downside of course is that you have no attachment to any of these ships and moving them later in the game becomes a bit of a micromanagement nightmare.

Fewer ships: With the change to more personalised design of ships increase the maintenance costs so that there are now fewer ships. Ships now take on a more personal feel and you will carefully watch ships grow through refits and improve. Micromanagement is limited by having fewer ships.

Personally I'm not sure which side of the debate I fall on. I would probably lean on the fewer ship side primarily as it reduces micromanagement and makes ship refits worthwhile. What do other people think?

Paul.

Comments (Page 1)
5 Pages1 2 3  Last
on Mar 07, 2005
preventing you have a too important navy compared to your size
on Mar 07, 2005
ct of the game were push behind the scenes.
on Mar 07, 2005
0 ALIGN="absmiddle">
on Mar 07, 2005
e easy to edit in a scenario by changing the base logistic value and/or multiplier.
on Mar 07, 2005
the less technologically advanced.
on Mar 07, 2005
Woops, double post. Sorry.
on Mar 07, 2005
and beginner levels would need simplified 'wizards/advisors/defaults' (whetever) + the intro campaign in order to help them out (as discussed in other threads)....
on Mar 07, 2005
re if encouraging fewer ship styles/classes/types would translate to limiting the overall NUMBER of ships, but it might.
on Mar 07, 2005
e.

Having said all this, I agree with the principle that ship management should be less tedious. At the same time, our ships shouldn't become insignificant grains of sands in the beaches of our fleets.
on Mar 07, 2005
I agree there should be no artificial limits for total number of ships- if you can pay the maintenance - then you can build it!
on Mar 07, 2005
ships and starbases is really something that has to be playtested before a good balance can be found.

on Mar 07, 2005
if" border=0 ALIGN="absmiddle">
on Mar 07, 2005
es/Cool.gif" border=0 ALIGN="absmiddle">
on Mar 07, 2005
the added advantage of using excess cpacity 'wasted' when building one starfigter
on Mar 07, 2005
then go play Starfleet Command or Nexus - Jupiter Incident. The idea of a galactic empire having only a dozen ships as suggested by one poster is crazy
5 Pages1 2 3  Last